<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>inMotion Gaming | David &lsquo;Ryatta&rsquo; Wyatt | Activity</title><link>https://www.inmotiongaming.com/members/ryatta/activity/</link> <atom:link href="https://www.inmotiongaming.com/members/ryatta/activity/feed/" rel="self" type="application/rss+xml" /> <description>Activity feed for David &lsquo;Ryatta&rsquo; Wyatt.</description> <lastBuildDate>Mon, 27 Apr 2026 07:52:36 +0000</lastBuildDate> <generator>http://buddypress.org/?v=2.2.4</generator> <language>en-US</language> <ttl>30</ttl> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>2</sy:updateFrequency> <item> <guid isPermaLink="false">67387b254b3ee9e320c2069198520315</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Pandora's Tower Preview</title><link>http://www.inmotiongaming.com/pandoras-tower-preview/#comment-23473</link> <pubDate>Wed, 03 Apr 2013 19:17:13 +0000</pubDate><content:encoded><![CDATA[<p>I love this game! It felt like ages waiting to get a it released in the UK, I&#8217;m still shocked to find it&#8217;s still not out in the US yet. It&#8217;s alot darker in tone and art syle then the other JRPGs that got released [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">3a00a98636d0a847184e457b92a9b37f</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, Why You Should Play: Legacy of Kain: Soul Reaver</title><link>http://www.inmotiongaming.com/why-you-should-play-legacy-of-kain-soul-reaver/</link> <pubDate>Sun, 31 Mar 2013 21:51:55 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/why-you-should-play-legacy-of-kain-soul-reaver/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Legacy-of-Kain-Soul-Reaver-Raziel.jpg" width="160" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>Welcome to ‘Why You Should: Play’, a monthly video series where we explore games from the past and why they’re still worth playing if you haven’t yet. This column has a sister series called ‘<strong>Why You Should: [&hellip;]</strong></p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">7699b6fa55c6b22b6772ec97a7445c71</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, Why You Should Play: Metroid Prime</title><link>http://www.inmotiongaming.com/why-you-should-play-metroid-prime/</link> <pubDate>Mon, 14 Jan 2013 10:56:26 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/why-you-should-play-metroid-prime/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Metroid-Prime-1.jpg" width="188" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>Welcome to ‘Why You Should: Play’, a monthly video series where we explore games from the past and why they’re still worth playing if you haven’t yet. While this is the first episode of “WYS:P” it’s sister series [&hellip;]</p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">3d0bddf3a983e2bee673e53cc7370a31</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, Phantasy Star Online 2 Import Review</title><link>http://www.inmotiongaming.com/phantasy-star-online-2-import-review/</link> <pubDate>Fri, 30 Nov 2012 10:49:08 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/phantasy-star-online-2-import-review/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Phantasy-Star-Online-2-Screenshot-1.jpg" width="178.47025495751" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>After what seems like a lifetimes worth of wait, Sega has answered our prayers and blessed us with a sequel to Dreamcast&#8217;s original online sensation Phantasy Star Online. Cunningly, Phantasy Star Online 2 (PSO2) [&hellip;]</p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">5b0aa63d9bf21477565867c58650e19b</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Kingdom Hearts Re: Cap - Part 1</title><link>http://www.inmotiongaming.com/kingdom-hearts-re-cap-part-1/#comment-5683</link> <pubDate>Wed, 15 Aug 2012 14:11:13 +0000</pubDate><content:encoded><![CDATA[<p>I love the idea of a Riku spin off given that he at differen&#8217;t points of the story has been morally questionable, posessed and an anti hero but when he&#8217;s been playable or a party member he&#8217;s been closer to the [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">269704f0a6faa1a4920e56ee776a6c44</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Kingdom Hearts Re: Cap - Part 1</title><link>http://www.inmotiongaming.com/kingdom-hearts-re-cap-part-1/#comment-5657</link> <pubDate>Tue, 14 Aug 2012 11:14:21 +0000</pubDate><content:encoded><![CDATA[<p>It should be a great end to the current story line (hopefully not the franchise), if they can pull everything together and address it. The main arc of teh story can&#8217;t rely on everyone having played every game and [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">df449688427cea3c35a5d7fc73842356</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Kingdom Hearts Re: Cap - Part 1</title><link>http://www.inmotiongaming.com/kingdom-hearts-re-cap-part-1/#comment-5641</link> <pubDate>Mon, 13 Aug 2012 18:13:25 +0000</pubDate><content:encoded><![CDATA[<p>I think it shows how complex the plot of the series has become that it has to have an article dedicated to it&#8217;s timeline, not to mention a multi part one.</p><p>While I love the Kingdom Hearts series all these little [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">c7a244eaee862906b77a82517e519b20</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, The Art of Cutscenes</title><link>http://www.inmotiongaming.com/the-art-of-cutscenes/#comment-5389</link> <pubDate>Sat, 04 Aug 2012 10:21:02 +0000</pubDate><content:encoded><![CDATA[<p>It seems like the evolution happened so quickly, though there&#8217;s not been much this generation and console cycles are getting longer</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">05f7ede21e3c699c4dee0226eae83fb8</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, The Art of Cutscenes</title><link>http://www.inmotiongaming.com/the-art-of-cutscenes/</link> <pubDate>Fri, 03 Aug 2012 22:03:33 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/the-art-of-cutscenes/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Video-Game-Movie-Reel-Cutscenes.jpg" width="183" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>Cutscenes, also known as full motion videos or interactive events, are some of the most important parts of storytelling in video games. They&#8217;re prominently featured in video games these days. Over the decades, the [&hellip;]</p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">4d4aa6af602078054f382ae049568345</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, Top 10 Video Game Cutscenes</title><link>http://www.inmotiongaming.com/top-10-video-game-cutscenes/</link> <pubDate>Thu, 02 Aug 2012 20:08:34 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/top-10-video-game-cutscenes/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Top-10-Video-Game-Cutscenes-2.jpg" width="180" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>A top 10 list is always going to result in heavy debate&#8230; No matter what you say, there will always be someone who disagrees. With that in mind however, I&#8217;ve tried to make a top cutscene list that explains why I [&hellip;]</p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">32426f9acfa00cfedb9d1ce0a98e08a3</guid><title>David &#8216;Ryatta&#8217; Wyatt and Jonathan Gipson are now friends</title><link>https://www.inmotiongaming.com/activity/p/1987/</link> <pubDate>Fri, 27 Jul 2012 05:54:21 +0000</pubDate> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">c3f49af3c830b43e9c25a15c8b29d385</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Top 5 Most Determined Video Game Heroes</title><link>http://www.inmotiongaming.com/top-5-most-determined-video-game-heroes/#comment-5089</link> <pubDate>Wed, 25 Jul 2012 18:28:06 +0000</pubDate><content:encoded><![CDATA[<p>It&#8217;s one of those lists where nearly everyone has their own set of heroes that they&#8217;d consider the most determined heroes.</p><p>Though I have to agree with your Demon Souls&#8217;s hero given how many times they face [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">6f5b084733674bc0baf5c203126f6785</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Top 10 Video Game Cutscenes</title><link>http://www.inmotiongaming.com/top-10-video-game-cutscenes/#comment-4983</link> <pubDate>Sat, 21 Jul 2012 17:38:06 +0000</pubDate><content:encoded><![CDATA[<p>The intro for Full Throttle certainly gets you pumped for playing the game but it never really goes anything beyond that. Its just keeping you entertained through the credits, not really striving to create any [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">9c4e2a85089f516424cf9005c7478f7e</guid><title>David &#8216;Ryatta&#8217; Wyatt commented on the post, Top 10 Video Game Cutscenes</title><link>http://www.inmotiongaming.com/top-10-video-game-cutscenes/#comment-4881</link> <pubDate>Thu, 19 Jul 2012 08:02:11 +0000</pubDate><content:encoded><![CDATA[<p>I&#8217;m pretty certain I know the scene your referring to and I admit I was actually considering it as an alternative to my FFX-2.</p><p>FFX does alot of things right, with the most important being the build up the [&hellip;]</p> ]]></content:encoded> </item> <item> <guid isPermaLink="false">2d883df8c326f95c0505e30ca113cb12</guid><title>David &#8216;Ryatta&#8217; Wyatt wrote a new post, Resident Evil: Finding the Fear</title><link>http://www.inmotiongaming.com/resident-evil-finding-the-fear/</link> <pubDate>Sun, 19 Feb 2012 21:56:52 +0000</pubDate><content:encoded><![CDATA[<p><a href="http://www.inmotiongaming.com/resident-evil-finding-the-fear/" rel="nofollow"><img src="http://www.inmotiongaming.com/wp-content/uploads/Resident-Evil-6-300x157.jpg" width="191" height="100" alt="Thumbnail" class="align-left thumbnail" /></a>How scary is the Resident Evil series really (or BioHazard as some know it)? With the recent release of the <strong><a title="Resident Evil 6 Official Debut Trailer" href="http://www.inmotiongaming.com/resident-evil-6-official-trailer/" rel="nofollow">trailer for Resident Evil 6</a></strong> there have been many a discussion over the current state of the series. While [&hellip;]</p> ]]></content:encoded> <slash:comments>0</slash:comments> </item> <item> <guid isPermaLink="false">2bed3aa1673cffefd927fd053ed9a558</guid><title>David &#8216;Ryatta&#8217; Wyatt became a registered member</title><link>https://www.inmotiongaming.com/activity/p/585/</link> <pubDate>Sat, 04 Feb 2012 17:09:05 +0000</pubDate> <slash:comments>0</slash:comments> </item> </channel> </rss>