There’s no denying it; we all fantasize about a sequel to our favorite game. Most times reality sets in and game developers will pop out the next game. While other times she’s a harsh mistress, and our sought after sequels get suspended in development hell. Either way, we end up in the developer’s hands to come through for us, whether they do or not. Sitting on your hands while waiting sucks, but it’s also fun to think about what could be the most epic sequel ever. This is a list of games we’ve been waiting for and what developers could do with today’s technology to make us happy.
I never realized how much of a following the Battlefront series had picked up in its two game run until relatively recently, when it was revealed that the third game was painfully close to being finished when Pandemic went under. Maybe if they hadn’t wasted their time on Lord of the Rings Conquest they could have squeezed it out.
Now that Disney bought Lucas Arts, we find a speck of hope in the darkness. It’s been quite a while since Battlefront 2 came out for Playstation 2 and Xbox. It was considered somewhat of a failure to fans of the first game. While the battles were larger, there was more diversity in class options, and you were even able to play as Jedi or Sith, it suffered from framerate issues that the systems of the time couldn’t handle. Now what if we saw a Battlefront 3 for this generation of consoles, or even the next? Framerate wouldn’t be nearly as much of an issue if handled correctly, whoever developed the game could make a much deeper system of class options, and even create a customization feature. Can you imagine creating and customizing your own Jedi and personally plunging him into an epic battle?
Why stop there? Space battles were introduced in Battlefront 2, but it was a shallow, unsatisfying experience after the glamour of the concept wore off. If the hypothetical developer could just learn from Pandemic’s mistakes, they could make it so much more. Here’s another fun thought: grant the ability to do an orbital drop from space to the battlefield on the planet and vice versa.
This is the one that I have a strong personal investment in. The Kingdom Hearts series is based off of a crazy idea of having a game with Disney and Final Fantasy characters mixed together to weave an epic tale through space. Personally, there isn’t too much improvement needed on my end. We all just want to see more of the story unfold. Since the release of Kingdom Hearts 2, Square Enix has done nothing but dance around the third instalment by making mediocre side-games that just fill in some of the gaps that were left by the first two games. While taking their sweet time is more than irritating for die-hard fans like myself, I can’t help but see the plus side of them taking all these side ventures. Square has been learning much about what works with fans in terms of gameplay and they’re doing wonders to build up tension leading up to the hopefully-soon-to-be-announced third instalment of the main story.
What’s with all of the threes? Here’s yet another case of the developer taking their good time making what their fans clamour for. Valve’s CEO Gabe Newell has become infamous over the years for teasing Half-Life fans about a sequel. He even released a photo of himself holding a couple of knives while standing in front of a television that has a Half-Life 3 logo on it. Not cool Gabe.
Valve is best known for their innovative and outside the box ideas for their games. Half-Life 2 had an amazing physics engine for its time, the concept and execution of the Portal games is genius, and Left 4 Dead takes zombie survival to a whole new level. It’s their knack for making unique games that makes the wait for Half-Life 3 all the more intense. What amazing new innovation to gaming will it bring with it? Perhaps that is what’s making Valve take so long.
Mirror’s Edge was an amazing idea that fell short due to a lack of planning. The game was way too short, combat was shallow, I can’t even remember the story it was so lacklustre, and the beautiful graphics were wasted on a pale, colorless city. Even the cutscenes were replaced by cartoon/anime graphics. I have all the faith in the world that Dice could learn from their mediocre first outing with the IP, and sling out a sequel that could be one of the most breathtaking experiences you can find in a game. We just have to hope that they’re given another chance.
Burnout games are insanely fun. While I love the games that Criterion is pumping out for the Need For Speed series, I miss the ridiculous, fast-paced, crash-fuelled experience that is a Burnout game. The racing game genre just doesn’t feel the same without it.
It may very well be that all of these games will eventually be announced some day in the future, and I certainly hope that that’s the world we live in; where all the games we desire are made. What sequel are you dying to have put into production? Sound off in the comments below!
PS: If you enjoyed this article, help spread the word by clicking the “Like”, “Tweet”, “+1” buttons, or sharing it using the share icons below. Want to read more articles like this? Subscribe to iMG, and get our articles and reviews directly to your inbox or RSS reader.